![]() Links can be opened directly from the chat notification, saving you an extra click. You can now send a message to participants in a call with a single click or with Shift+Command+Enter from the menu bar controls. If it isn’t quick to get to, it’s useless. In-call chat is for quick link sharing and reactions. When in larger meetings, jump into a standard video call window. When collaborating with teammates, choose between seeing a grid of videos or focusing on the active speaker. When cameras are off, companion video hides to preserve screen real estate Instead of seeing the same large grid of faces for every call, Multi adapts to fit each situation: When docked, it automatically hides when you mouse nearby and returns into view when you mouse away.Įvery conversation is different. To free up screen real estate, dock companion videos into the edge of your screen. It can be easily dragged around or resized to fit your workspace. Calls start in companion video, a floating tile that appears above other windows. See your teammates’ videos without them getting in the way. When needed, additional actions such as chat or screen share are reliably located in the call controls. Now, important actions are always a click away in the menu bar so you can quickly toggle mic and video, and see who is in the call. It’s painful sorting through your apps to find the video call window just to mute your mic. Videos are lightweight and controls are out of the way, but always reachable. It feels invisible so you could focus on collaborating on content, instead of being distracted by the call itself. We redesigned calls to capture the feeling of working as though you put your laptops side by side. Updated default shortcut for opening Launcher to Shift+Command+M. Improved preferences to make it easier to hide the Multi dock icon.Īdjusted screen share button in menu bar to stop sharing.Īdjusted preferences to allow starting sessions with Companion Video showing.įixed cursors disappearing on two way control.įixed an issue where the screen share border stayed visible after ending a call.įixed how notifications appeared when using Bartender. Improved the experience of adding more people to an existing session. Coming next: video CPU performance improvements. We’ve also improved screen share drawing - to feel snappier and look smoother. Presenting and viewing screen share now uses less CPU and memory, even in long calls or calls with many participants. This update makes bug bashing frictionless and energizes demos. Now up to 10 people can share at the same time. Previously up to two people could share their screens simultaneously in a call. Remove the coordination around who gets to share their screen. Look out for new features building on this. Switched screen capture pipeline to use ScreenCaptureKit on macOS 12.3+. Reduced CPU usage for incoming camera and screenshare video by 5%. Fixes & ImprovementsĪdded support for sharing the "move" cursor.Īdded support for Keyboard Navigation in the call controls.ĭeprecated the experimental Share Desktop Audio feature because it was unreliable.įixed an issue where call controls would not automatically appear when joining a direct call.įixed an issue where double-pressing Shift would toggle from control to drawing.įixed an issue where the app checked for updates too frequently.įixed an issue with shared control keystroke mapping across keyboard layouts, when a modifier key was held.įixed issues where audio or video would stop working after a network disconnection. Give frequent collaborators the permission to control without requiring approval. When sharing content, you can now pass control to a teammate without waiting for them to request control. Now it’s more fluid: It’s a toggleable tool for viewers, and the sharer has more explicit affordances for who has permission. For instance, switching to drawing meant re-requesting permission to control. However, control felt frustratingly clunky. So our first design emphasized sharer confidence in what permissions they'd granted. ![]() One such feature is shared control, which early users told us is powerful but also potentially intrusive. With Multi we’re trying to bring powerful multiplayer features to everyday collaboration.
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